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Just cause 2 mods flying
Just cause 2 mods flying













just cause 2 mods flying
  1. Just cause 2 mods flying upgrade#
  2. Just cause 2 mods flying Pc#

By shifting the kill to the moment of impact, you re no longer instantly removing the threat. It s a weapon in form and function, but one that doesn t do direct damage. A vehicle can be flung into a group of soldiers, possibly exploding, but maybe not. A soldier is sent flying backwards, but the impact won t necessarily kill him. That s also the genius of the air propulsion gun.

just cause 2 mods flying

The problem has been flipped into a solution, thus forcing the enemy to respond. That s why the more interesting option is to grapple up and hijack it. An enemy helicopter is an interesting problem to tackle, but shooting it down simply takes it out of the equation. The problem with guns and explosions is they remove things from play.

just cause 2 mods flying

It provides the best physics-based mayhem since Half-Life 2 s Gravity Gun. It s not quite on a par-Rico still doesn t have much small-scale agency beyond making things explode-but sending a soldier spiralling into the air with a propulsion blast is funny in a way that doesn t get old. It s a high-powered short-range burst of force that results in some of the best physics-based mayhem since Half-Life 2 s Gravity Gun. It s called the Air Propulsion Gun, and, as the name suggest, it shoots air instead of bullets. Much of them are pure filler, but one small addition-available as part of the preposterously named Black Market Boom Pack-changed how I interacted with that world. Rather than large content packs, all of the game s optional extras are small, seemingly insignificant microtransactions. It feels strange to praise Just Cause 2 s DLC, because much of it isn t noteworthy. Two things expand that sandbox in delightful ways: mods and DLC. Its structure is more suited to improvisational violence, but you have only a limited set of options with which to create it. You have a single, weak tether, and a finite amount of regular, non-rocket-powered C4. The tools that do exist are even more basic and restrictive. Much like its sequel, Just Cause 2 is surprisingly short on ways to push against the outer limits of creativity. All you need to do is look at its predecessor. Putting a stream of bullets into endless waves of people wasn t fun to watch in Rambo IV, and it isn t much fun to do here.įortunately, I don t think JC3 is beyond saving. In the context of an absurd action sandbox, the game s many assault rifles feel painfully dull. Elsewhere, though, it s all pretty standard.

Just cause 2 mods flying upgrade#

There s the opportunity to upgrade your infinite C4 into a rocket-powered physics toy, which is an idea of unparalleled genius. There are the tethers, which are ridiculous. There s the wingsuit, which is brilliant. But worse than the failings of JC3 s progression systems is how unimaginative its tools are. Overthrowing evil dictators should only feel like a job if it s your actual job. It s an incredibly repetitive, grindy experience that turns chaotic action into a chore. I was disappointed with Just Cause 3 for many of the same reasons that Andy outlined our 67% review. Today, Phil's blown away by JC2's best weapon.

Just cause 2 mods flying Pc#

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant.















Just cause 2 mods flying